Everything of Bananza's terrain is constructed from voxels, which Motokura explained was the main element distinguishing it from Odyssey.[27] Takahashi described building levels from voxels as a lot more convenient than polygonal modeling, as builders could "freely Merge voxels and components to make terrain and afterwards test it out https://donkey-kong-bananza31964.ttblogs.com/16133819/top-guidelines-of-donkey-kong-bananza