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Developing a 3D Character: Starting with Blockout to Tangible Object

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The workflow of sculpting a digital character is a rewarding undertaking, spanning multiple phases. It typically starts with a simple blockout – a early representation using basic shapes to define the overall scale https://ianpada674743.wikiexpression.com/5714502/crafting_a_virtual_character_from_blockout_to_tangible_object

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